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Sunday, 13 November 2016

Imp Que's for Third IA/Assignment

                                          Assignment
1.What is pattern? Explain Model View Controller design pattern for software architecture with OMT class design(10M)-Unit-7
2.With a neat diagram explain the dynamics of client-dispatcher-Server design  pattern.(10M)-Unit-7
3.Explain the steps involved in Implementaion Modeling(10M)-Unit 6
4.Write a short note on
a.Reverse engineering 
b.Wrapping          

   c.Tips of reverse engineering 
   d. inputs  to and outputs from reverse engineering
5.Explain three tasks involved in Design Optimization(10 M)-Unit-6

6.How would you choose the association traversal. Explain one way and two way association with neat diagram.
.7What are the different steps to organize the class design. Explain any five.(10M)-Unit-6

UNIT 7 and UNIT 8 "Design Patterns-1" and Design Patterns-2 and Idioms"

Students are here by advised to go through following important questiions for your third Internal assessment and Final examination

                            December-2015


                                                    Unit -7
1.What is pattern?Explain the propertes of patterns for software architectures?(10M)

2.Describe the theree categories of patterens.(10M)
    
                                                    Unit-8
1.Write short note on 
a.Structure part of command processor.(5M)
b.Dynamic scenario of View Handler.(5M)
c.Benefits of View Handler(5M)
4.Idioms and styles(5M)



                                July -2014


                                                       Unit-7
1.What is pattern and what makes pattern and what are its properties?(10M)

2.Explain the "Client -Dispatcher -Server" patteren following the pattern template.(10M)

                                                        Unit -8
1.Explain View Handler managemant pattern.(10M)
2.what is an idiom?Explain how is the counted pointer idiom makes memory management easier.(10M)

                                                     




                                                

                              Dec-2013

                                                     Unit 7
1.What is pattern?Explain the propertes of patterns for software architectures?(10M)

2.Explain Forwader Receiver pattern briefly.(10M).
            
                                                     Unit 8
.Explain View Handler Design Pattern.(08M)
2.explain Singlton Design pattern that provides two idioms specific to small talk and C++.(6M)
3.Write steps to implementy counted pointer idioms.(6M)